Archive for 2005

Three, the UK operator, sells 3G contracts but doesn’t tell its customers that it blocks them from accessing the internet. Al Iguana shares the experience:

I got an amazing new phone, a Nokia 6680. Symbian 60, dual camera… you can read reviews of it all over the internet. Superb bit of kit.

My wonder-phone has a flaw. a serious flaw. because I’m on Three. I can’t access the internet. They’ve blocked it. No blog clients. No RSS readers. No Wap. All I can do is visit Three’s website. A Pay website. Want to read the news? Each item costs 50p. The weather? 50p. OUT-FUCKING-RAGEOUS!!!

So I have all this stuff on the phone, Opera, Lifeblog, Yahoo Messenger, and I can’t use it. Whats the point of that??

quote Three:

“Due to a business decision 3 have chosen to promote a great range of products and services available via the 3 browser instead of offering open internet access

Open internet access is something we are currently looking at, however, I can provide you with no definite information at this time.”

Time will tell how long they’ll be around with such “business decisions”. (Thanks to Olli for the link.)

Helsingin Sanomat, Finland’s main newspaper, ran my op-ed on wireless access on Sunday. The paper had previously quoted the mayor of Helsinki, who claimed that the city doesn’t need a municipal network. The mayor’s line prompted a response from a reader, Susanna Mukkila, who argued that the Finnish state should construct the networks. I wanted to flesh this point out a bit further. Here’s a quick translation of my comment.

Wireless Networks Create a Basis for Growth

Susanna Mukkila (HS 8.8.) suggests that the construction wireless networks should be funded with tax money. In light of history, the suggestion is wise.

Finland gained a lead in wireless because the state-owned operator Tele built the first mobile networks here. Meanwhile, the mobile communications industry got off to a wobbly start in the U.S. as the public sector lacked the will and the instruments to invest in network infrastructure.

Finns could concentrate on innovating texting culture, while in the market-driven U.S. it made no sense to keep the mobile phone on, as the network coverage was spotty and the receiving party paid.

Now there is a disruption going on in the telecommunications industry. People are calling and messaging each other for free on the internet. This is destructive to the teleoperators, but for innovations that spur economic growth, it’s not such a bad thing.

As the cost of access drops, the spending on content actually increases. One would think the money flowed into Hollywood, but it doesn’t.

Few people are willing to pay for ready-made content online. Instead, millions are subscribing to services created by new growth companies, that make it possible to self-publish photos, music playlists, and keep a blog for instance.

Many believe that the rapid spreading of Wi-Fi is a factor that helps to explain the growing popularity of these services. The industry agrees that wireless broadband will be an even more important driver of growth in the future.

History tends to repeat itself. New services spring up where consumers have terminals; and there is an incentive to buy terminals where an affordable, reliable network is in operation.

This has been noted not only by Finnish cities who offer a Wi-Fi network, such as Oulu and Lahti, but also by some Americans – wisened by their mistake?

For instance, Gavin Newsom, the mayor of San Francisco, promised in his speech: “We won’t stop until every San Franciscan has access to a free wireless internet service.”

Helsinki has know-how. It can offer a wireless network through its energy company, like many other Nordic cities have done, if it so chooses.

It can also collaborate with commercial operators, manage the network infrastructure, and let the operators handle the services.

If Helsinki doesn’t acknowledge its strengths, its position as the pioneer of wireless culture and economy becomes questionable to say the least.

Hs_mielipide_1

It’s nice to see the comment published… but can anyone tell me what the drawing is trying to communicate?

Dan Bricklin podcasts about the need for an open cellphone

I’ve started a new podcast for DiamondCluster International (a consulting firm that David and I are “Fellows” of). The topic of the series is the Open Cellphone. That is, a cellphone where the technology (the software, ports, etc.) are open and common and not controlled and dictated by the carriers.

Here’s the link to the first show.

I’m quoted towards the end in Social Machines, the cover story of the August issue of MIT Technology Review. The article is the most comprehensive summary of Web 2.0 that I’ve read so far, and it does take a while to read through. The gist:

The arrival of continuous computing means that people who live in populated areas of developed countries (and increasingly, developing ones such as China and India) can spend entire days inside a kind of invisible, portable “information field.” This field is created by constant, largely automated coöperation between

1) the digital devices people carry, such as laptops, media players,
and camera phones

2) the wireline and wireless networks that serve people’s locations as
they travel about, and

3) the Internet and its growing collection of Web-based tools for finding information and communicating and collaborating with other people.

I think it’s an important detail that TR Senior Editor Wade Roush blogged a draft of the text early on, and incorporated quite a few readers’ comments in the final print version.

I’ve recently had conversations with politicians and public officials about social software in the context of their efforts to stimulate ‘creative’ cities in various parts of the world. I’ll try to sum up here my observations about how the municipal administration’s approach to technology affects the capacity of a city to function as a platform for creativity.

First, I want to touch on the definition of creativity. I believe that it is more useful to approach creativity as cultural remixing that all kinds of people can do, than it is to label some professions as a ‘creative class’. Culture evolves through the recombination of existing elements into new, meaningful outcomes. Cities, who define creativity in terms of a specific class of professionals, risk turning a blind eye to the creative potential of, for instance, local hobbyists and teenagers, who are especially important creators of new culture.

The creative city discussion could also benefit from a deeper appreciation of the role of technology. During the course of the last decade, computers have become the most important platform for remixing culture. It is likely that computer-based creativity will flourish in places where the ability to remix is supported by 1) a political climate that embraces online conversation; 2) cheap wireless access to the internet; and 3) regulation that sides with the new innovators against the interests of the established corporate elite. City officials can play an important role by launching creativity-enabling initiatives on the political, the technical, and the legal front.

On the political front, cities can start to actively participate in the growing online conversation by establishing weblogs and engaging in dialogue with bloggers. Mayors like Jerry Brown of Oakland, California, are blogging, and there are plenty of local blogs maintained by citizens around the world. For instance, I follow local talk on a blog named Kallioblogi, which focuses on the area where I live in Helsinki, and periodically check the Metroblogs of my other favorite cities. In France, the newspaper Libération recently ran a cover story on how a blogger’s intervention exposed one town’s corrupt local politics. By establishing personal and project-related blogs, city officials could greatly enhance the transparency of local government and perhaps also find new ways to engage with the public. For example, the public officials in the U.S. city of Northfield, Minnesota, have made a joint effort to keep blogs, and discuss their experiences at j-newvoices.org.

On the technical front, cities can promote open access to the internet over Wireless Fidelity (Wi-Fi), also known as the wireless local area network (WLAN) and in technical articles referred to as the Institute of Electrical and Electronics Engineers’ standard IEEE 802.11. There are at least three ways to create public Wi-Fi hotspots in the city, and a wise municipal strategist would probably combine elements from all of these:

– The first option is to activate commercial operators to establish affordable Wi-Fi networks that cover not only the hotels and airports frequented by visiting businesspeople, but also the places where regular inhabitants spend their time. For instance in Tokyo, the Livedoor company has announced it will begin to offer basic access for less than 5 Euros’ monthly fee in central locations around the city.

– The second option is to treat wireless access as a basic resource just like electricity and water, and set up a municipal Wi-Fi network that covers also the areas that aren’t profitable for commercial operators. The ambitious municipal Wi-Fi strategies of some very large cities, such as Philadelphia and San Francisco, have been met with controversy in the U.S. (For an anti-muni argument, it’s worth reading columnist Larry Seltzer’s article on eWeek.com. For pro-muni viewpoints, see the entries on Harvard Fellow David Weinberger’s blog and investor Joichi Ito’s blog). Here in Finland, on my count at least ten cities have already rolled out muni Wi-Fi networks. Hopefully Helsinki will also join the list soon.

– A third approach is to smooth the progress of a more organic spreading of Wi-Fi by encouraging private residents and businesses to set up their own public hotspots. For instance, in the U.K. the Wireless London initiative is providing information about the city’s free hotspots, and developing free software to keep publicly accessible hotspots secure. The Île Sans Fil group in Montréal, and NYCWireless in New York, are doing similar volunteer work.

Cities also already produce a wealth of information about local news and events online. This information can reach a broader audience if administrators require contractors to build in support for standards like Really Simple Syndication (RSS) and open up the application programming interfaces (APIs) of the databases. Open interfaces allow other web sites, including ‘social event-marking services’ like the non-profit Evnt.org and Upcoming.org, and commercial ones like 43 Places and the Events and Venues Database, to pull out information from a city’s database and offer internet users around the world the means to add socially meaningful metadata, such as tags, comments, and recommendations, to the local places and events. Although this may sound complicated, the investments required are not large when the databases already exist (in Europe, some have been created with EU funding: for instance the KuhuMinna event database in Tallinn, and the Kulttuuri.net information and ticketing service in Helsinki). Cities can also support the innovation of new location-based services by making map and traffic data freely available in both human and machine-readable formats online.

On the legal front, cities can promote the accumulation of an open library of locally produced stories, images, songs, and movies by supporting the licensing of cultural creations under the Creative Commons license. Brazil, for instance, has adopted Creative Commons as a way to promote the independence of its rich musical culture, which has historically been dominated by the commercial interests of the U.S. music industry.

The next few years will be important in defining where the global creative balance shifts, and open technical platforms will play a major role in the process. Cities, who understand how to leverage these technologies, may discover a community of creative practitioners surprisingly close to home. Such cities are also likely to have better success in attracting foreign creative people, who have grown tired of ignorant officials and politicians that in the worst possible case try to mislabel them as criminals.

As for myself, I’m on the lookout for a creative city where to live next!

Creativecommons.fi will be launched on Monday. To mark this the IP Redesign initiative at the Medialab in Helsinki is hosting an open workshop on immaterial property. If you’re in town that might not be a bad way to spend the day. I’m going to be on a flight from Copenhagen to Helsinki in the afternoon, but my thoughts on IP will be presented as part of a video insert at the workshop. I’m hoping to make it to the afterparty if the flight arrives in time.

A quick shout from Reboot 7 in Copenhagen: it’s the first time I’ve made it to Reboot, and this has got to be the coolest social software-related event at these latitudes. It’s a lot bigger than I had expected and everything is still really laid-back. Tomorrow morning I’m going to do a little talk on object-centered sociality, and flesh out the main points of the original blog post. I’d already agreed to speak about a different topic, but those of you who’ve been commenting the post here and on your blogs, convinced me to switch. It’s awesome that there’s now a growing discussion around objects in the social software world!

Update: For a summary of the talk, see
David Weinberger’s blog
Bohellz blog

Another update! Here are the slides. The PowerPoint version includes my speaker notes.
PowerPoint (about 5.1 megs)
PDF (about 5.2 megs)

I’m hosting the next Aula klubi with Matt Jones tomorrow, with Ben Cerveny (Flickr, Frog Design, etc. etc.) as guest speaker. Ben will speak about the importance of ‘dynamic system models’ which allow very subtle and complex meanings to emerge in games. Will they become a new language for design more generally? This will be a great opportunity for the Helsinki community to meet Ben, so we look forward to seeing everyone there! The event will be held at Korjaamo on Thursday, June 2nd at 18:00. Details here; for directions, see this map.

Update: Kiitos Ben for a fantastic talk, and to everyone who showed up and took part in the discussion. UIAH Medialab videotaped the evening, I’ll post the link when the edit makes it to the web. Matt also posted some photos from the talk.

In his message to Dodgeball users, Dennis Crowley writes:

As a two-person team, Alex and I have taken dodgeball about a far as we can alone … Now that we’re part of Google, we’ll have more resources available to us. That means Alex and I can get back to building new features. We have a lot of ideas that we’ve wanted to work on for a long time and we’re excited that we will now have the time and resources to actually follow-through with them.

Congratulations Dennis and Alex!